And The Rest of You Have Trench Foot
01 January 2020
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This month, Mike and Roger look at the Bluebeard Plot and the Great War.
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Deceleration Trauma is Not Your Friend
01 July 2018
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This month, Mike and Roger indulge in crass commercialism, consider players who don't turn up reliably, look at high-powered games and how to keep them interesting, and delve into the pulps and what gaming can learn from them.
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Plus One Per Adjective
01 December 2017 - 12 comments
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This month, for our sixtieth episode, Roger and Mike are inspired by
music, get decadent, and consider their equipment lists. The
inspirational tracks for the first segment are
Rocketman by the Red
Elvises, and Lucifer by
The Alan Parsons Project.
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You Can't Adjust For Player Competence
01 May 2017 - 13 comments
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This month, Mike and Roger criticise themselves regarding Pendragon ,
consider intuition, revisit game recordings, and plan for disaster.
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Watching Robert Go Geeble
01 February 2017 - 5 comments
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This month, Roger and Mike consider the games we always run, the laws
of magic, and gaming within a chain of command.
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There Ought To Be A Housekeeping Section
01 April 2016 - 8 comments
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This month, Roger and Mike consider After the End, problems peculiar
to long-running campaigns, and the layout of role-playing rules.
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Revenge and a Pay Rise
01 February 2016 - 7 comments
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This month, Roger and Mike get away from the table, to LARPs and
gaming by videoconference, and consider some stories that are hard
to adapt to RPGs.
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Working Hard to Overthrow Reality
01 December 2015 - 2 comments
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This month, Roger and Mike discuss handout-driven campaigns like The
Armitage Files and The Dracula Dossier , consider British
role-playing conventions, and ask: how railroady is too railroady?
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The Rough Wheels of their Intellects
01 November 2015 - 7 comments
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This month, Mike and Roger talk about how to get started in Tékumel,
the negotiations at the start of a campaign, an anniversary adventure,
and the shaving of yaks.
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Corrupt and Decadent Astrophysicists
01 March 2015 - 1 comment
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This month, Mike and Roger consider doom and gloom: backwards
character progression, campaigns after the big hero or villain is
gone, and game worlds in which things are slowly getting worse.
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